Ice does not turn into water when harvested high up.Colors of grass and other blocks take altitude into account.Temperature calculation takes altitude into account.Biome size on islands is smaller to have more varied terrain.Fixed lighting bug when only one piece of furniture was present in the world.Added terrain textures mipmapping to reduce shimmering (optional – slows down the game by a few %).New lighting model: lightsources remove shadow, less edge shadowing.Terrain generation overhaul: different mountains, more intermediate areas and many more.Fog only works horizontally (to be able to see ground from tops of the mountains).Reduced experience gained from digging minerals.Projectiles stay in the world for longer.Slightly reduced throwing, bow and crossbow shooting speed.Removed unrealistic wooden and stone tools.Increased probability of finding loot in graves. Increased probability of saplings growing into trees.Increased performance of terrain geometry generation.
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