And the stars just sort of aligned on this one. It’s also something I’ve been wanting to do for a long time, because I like playing games with my kids and there’s not just enough local co-op games, so I wanted to make one. so we just felt that was natural to let them play together. Even though it was a fiercely single-player game, it was still something that people shared. It was based in part on just watching people play the first game, because we noticed that so many people played it together. You went out of your way in Unravel Two to create a game stars two different characters. Check out Part One below, then learn about Unravel Two’s development in Part Two and the Yarnys' dark folkloric inspirations in Part Three. Unravel Two is out now, and a lot went into weaving this whimsical platforming adventure together – a lot of planning, some tough decisions, a few dark warnings for folklore, and at least one embarrassing Yarny-making lesson. In Part One of our interview with Unravel™ Two Creative Director Martin Sahlin, he explains how the game’s co-op system came to be, and how players inspired it. Overview News Media Buy Gameplay Overview News Media Buy Gameplay Co-Op and Hurt Feelings In Part 1 of our interview, Unravel Two Director Martin Sahlin explains what inspired Unravel Two’s co-op and how the Yarnys feel so real. The Making of Unravel Two - Co-Op and Hurt Feelings
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